ROLE: Production/Design

Project:

Sled Storm

Release date:

March 2002

Studio:

Electronic Arts Canada

Platform(s):

PlayStation 2

The second installment in the Sled Storm franchise history, I was responsible again for AI behaviors and replay cameras. I also did environmental level dressing and static gates/barriers.

Key Responsibilities:

  • Designer of AI tools and interfaces to assist in implementing competitive AI opponents.

    • Created the design requirements for AI pathing/placement

    • Worked closely with engineering to ensure AI was working properly within constraints laid out in the design spec

    • Tuned AI pathing and behaviors as each node was passed on all tracks in the game

  • Implemented all Replay and Starting Line cameras

    • Implemented all hype building fly in cameras at the start line for all races

    • Implemented all replay cameras covering all areas of all tracks

  • Contributed signage and gates for assisting player clarity on viable paths and shortcuts

    • Modeled and textured signage found along the tracks

    • Modeled and textured gates that led players to shortcuts and alternate paths

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SSX 3

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NHL 2001