
ROLE: Production/Design
Project:
Sled Storm
Release date:
March 2002
Studio:
Electronic Arts Canada
Platform(s):
PlayStation 2
The second installment in the Sled Storm franchise history, I was responsible again for AI behaviors and replay cameras. I also did environmental level dressing and static gates/barriers.
Key Responsibilities:
Designer of AI tools and interfaces to assist in implementing competitive AI opponents.
Created the design requirements for AI pathing/placement
Worked closely with engineering to ensure AI was working properly within constraints laid out in the design spec
Tuned AI pathing and behaviors as each node was passed on all tracks in the game
Implemented all Replay and Starting Line cameras
Implemented all hype building fly in cameras at the start line for all races
Implemented all replay cameras covering all areas of all tracks
Contributed signage and gates for assisting player clarity on viable paths and shortcuts
Modeled and textured signage found along the tracks
Modeled and textured gates that led players to shortcuts and alternate paths



