ROLE: Production/Design

Project:

SSX 3

Release date:

October 2003

Studio:

Electronic Arts Canada

Platform(s):

PlayStation 2, Xbox, GameCube

SSX 3 was one of the largest teams I’ve worked with in my career. As a major project, it carried high expectations due to its legacy as one of the top extreme sports titles of its time and is still beloved by fans to this day.

I created all 88 Big Challenges (essentially achievements) and did blockout design for all Big Air and Half-Pipe events.

Key Responsibilities:

  • Designer of all Big Challenges.

    • Implemented 88 Big Challenges found throughout the game’s environments.

    • Chose the location for each Big Challenge based on their unique look/layout.

    • Created special assets when needed.

      • Modeled any items needed for Big Challenges utilizing Maya

      • Textured all models I created

      • Animated all models I created

    • Scripted all Big Challenged using a proprietary scripting language.

    • Set pass/fail conditions to keep the skill requirement high but obtainable.

  • Greyblock/Pencil Sketches of all Big Air/Half-Pipe event layouts

    • Worked closely with a very talented world builder/modeler providing concept layouts.

    • Placed rails/jumps/barriers through out providing speed and jump heights needed for high scoring trick combinations.

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