
ROLE: Production/Design
Project:
SSX 3
Release date:
October 2003
Studio:
Electronic Arts Canada
Platform(s):
PlayStation 2, Xbox, GameCube
SSX 3 was one of the largest teams I’ve worked with in my career. As a major project, it carried high expectations due to its legacy as one of the top extreme sports titles of its time and is still beloved by fans to this day.
I created all 88 Big Challenges (essentially achievements) and did blockout design for all Big Air and Half-Pipe events.
Key Responsibilities:
Designer of all Big Challenges.
Implemented 88 Big Challenges found throughout the game’s environments.
Chose the location for each Big Challenge based on their unique look/layout.
Created special assets when needed.
Modeled any items needed for Big Challenges utilizing Maya
Textured all models I created
Animated all models I created
Scripted all Big Challenged using a proprietary scripting language.
Set pass/fail conditions to keep the skill requirement high but obtainable.
Greyblock/Pencil Sketches of all Big Air/Half-Pipe event layouts
Worked closely with a very talented world builder/modeler providing concept layouts.
Placed rails/jumps/barriers through out providing speed and jump heights needed for high scoring trick combinations.



