ROLE: Game Designer

Project:

Prototype

Release date:

October 2006

Studio:

Radical Entertainment

Platform(s):

PC, PlayStation 2, Xbox, Wii

As a Game Designer on this project, I was tasked with mission design and scripting using a custom version of T2 script.

Key Responsibilities:

  • Designer of 5 missions

    • After being given the general location of my missions in the game’s open world, I created experiences tailored to the location and key story points being told

    • Prop selection and placement

    • AI vehicle pathing

    • Game logic scripting

    • Mission cadence/pacing to keep things challenging

    • Iterative feedback from peers/leads

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Prototype

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Marvel Nemesis: Rise of the Imperfects (PSP)