
ROLE: Game Designer
Project:
Prototype
Release date:
October 2006
Studio:
Radical Entertainment
Platform(s):
PC, PlayStation 2, Xbox, Wii
As a Game Designer on this project, I was tasked with mission design and scripting using a custom version of T2 script.
Key Responsibilities:
Designer of 5 missions
After being given the general location of my missions in the game’s open world, I created experiences tailored to the location and key story points being told
Prop selection and placement
AI vehicle pathing
Game logic scripting
Mission cadence/pacing to keep things challenging
Iterative feedback from peers/leads



