ROLE: Game Designer

Project:

Prototype

Release date:

June 2009

Studio:

Radical Entertainment

Platform(s):

PC, PlayStation 3, Xbox 360

My role as a Game Designer on Prototype was mission scripting using a proprietary engine and editor. I also did the reliminary layout and design for the in-game feature known as the Web of Intrigue, a visual notepad if you will, allowing players to recollect specific narrative as they progressed through the game.

Key Responsibilities:

  • Designer of 4 missions

    • Location selection

    • Prop placement

    • Enemy selection and placement

    • Gameplay experience utilizing player character movement capabilities

    • Scripting game logic

  • Designer of the initial implementation of the Web of Intrigue

    • UI layout/wireframes

    • Node selection

    • Narrative information display

    • Progression unlocking

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