
ROLE: Game Designer
Project:
Prototype
Release date:
June 2009
Studio:
Radical Entertainment
Platform(s):
PC, PlayStation 3, Xbox 360
My role as a Game Designer on Prototype was mission scripting using a proprietary engine and editor. I also did the reliminary layout and design for the in-game feature known as the Web of Intrigue, a visual notepad if you will, allowing players to recollect specific narrative as they progressed through the game.
Key Responsibilities:
Designer of 4 missions
Location selection
Prop placement
Enemy selection and placement
Gameplay experience utilizing player character movement capabilities
Scripting game logic
Designer of the initial implementation of the Web of Intrigue
UI layout/wireframes
Node selection
Narrative information display
Progression unlocking



