ROLE: Lead Designer - Multiplayer

Project:

Duke Nukem Forever

Release date:

June 2011

Studio:

Piranha Games Inc./Gearbox Software

Platform(s):

PC, PlayStation 3, XBox 360, macOS

I was the Lead Designer for the multiplayer features for the project. This was a WFH project in conjunction with Gearbox Software.

Key Responsibilities:

  • Owner/Designer of all multiplayer game modes

    • Frequent feedback loops with the production team at Gearbox

  • Customizing classic modes to be flavored around the IP

    • CTF - “Capture the Babe”

    • King of the Hill - “Hail to the King”

    • Death Match - “Duke Match”

    • Team Death Match - “Team Duke Match”

  • Mutator system for custom match settings

  • Worked with the Lead Level Designer to ensure pacing and gameplay were of high standards

    • Shrink ray escape paths

    • Jump pad placement

    • Placement of pick-ups and resources to ensure fair gameplay

  • Tuned weaponry for a fun and compelling player experience

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