ROLE: Design Director/Co-Lead Designer

Project:

MechWarrior 5: Mercenaries

Release date:

December 2019

Studio:

Piranha Games Inc.

Platform(s):

PC, XBox Series X|S, Playstation 4|5

I joined the project later in its development cycle after finishing the final major feature in MechWarrior Online.

Noticing that many team members were working in silos, I facilitated communication between all disciplines to improve collaboration and help guide the project to completion.

This allowed my Co-Lead Designer to focus on his specialty of structuring and implementing procedurally generated missions.

Key Responsibilities:

  • Owner of design for core gameplay

    • Combat systems refinement

    • MechLab refinement

    • Enemy AI refinement

  • Collaborated with game designers and other teams to define progression goals, reward structures, and pacing to enhance player retention and satisfaction.

  • Managed and tracked level design schedules to ensure timely delivery of high-quality levels.

  • Coordinated with cross-functional teams to align design timelines with overall project goals and milestones.

  • Prioritized tasks based on project needs, resources, and deadlines, ensuring efficient workflow.

  • Monitored progress and adjusted schedules as needed to address delays or unforeseen challenges.

  • Conducted regular check-ins with the team to assess progress, provide feedback, and ensure alignment with design standards.

  • Managed communication of schedule updates to stakeholders, ensuring transparency and alignment.

  • Maintained communication across all disciplines to ensure alignment and address any concerns or roadblocks.

  • Managed and prioritized the project backlog, ensuring tasks were organized and deadlines were met.

  • Collaborated with team leads to track progress and make adjustments as necessary to keep the project on track.

  • Monitored player discussions on the studio’s public Discord server to gauge player sentiment and feedback.

  • Provided insights to the team to ensure alignment with player expectations and improve the player experience.

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