ROLE: Studio Design Director

Project:

MechWarrior 5: Clans

Release date:

December 2024

Studio:

Piranha Games Inc.

Platform(s):

PC, XBox Series X, PS5

For this project, I provided oversight of the design teams including game design, technical design, level design, narrative design and UI/UX design.

Key Responsibilities:

  • Owner of design for core gameplay

    • Combat systems

    • Enemy AI Behaviors

    • Friendly AI Behaviors

    • Scan mode

    • Sim Pod

    • MechLab

    • HUD

  • Managed and tracked front-end UI flows and layouts for MechWarrior, ensuring clarity and usability.

    • Collaborated with the UI/UX team to navigate complex design challenges, optimizing player experience.

    • Developed methodologies to improve onboarding, making the experience more intuitive and enjoyable for new players.

  • Managed and tracked in-game HUD layouts and player feedback to enhance user experience.

    • Simplified historical information overflow in the HUD, reducing clutter and improving clarity.

    • Adopted a military approach for enemy indicators, minimizing visual noise during combat.

    • Implemented distance-based scaling for iconography in diegetic elements to improve visual clarity.

  • Manage and track level design scheduling

    • Supervised a team of game level designers, ensuring balanced workloads and realistic deadlines to foster creativity and deliver high-quality outcomes.

  • Work with narrative to ensure two way communications between level/gameplay designs

    • Facilitated regular meetings and discussions to translate narrative vision into actionable design elements, ensuring consistency in storytelling throughout the game.

    • Worked closely with narrative designers to ensure that plot points, character arcs, and environmental storytelling were effectively integrated into the level design.

  • Monitored and maintained communication across all disciplines to ensure alignment and smooth collaboration.

    • Managed and tracked concerns, ensuring timely resolution and prioritization.

    • Oversaw backlog management to keep tasks organized and ensure progress across teams.

  • Monitored player discussions on the studio's public Discord server to gauge player expectations and excitement.

    • Analyzed feedback to identify trends and areas of interest or concern.

    • Provided insights to the team to inform decision-making and align development with player sentiment.

Individual Contributions:

  • Blocked out and scripted all NIS sequences (UE5 Sequencer).

    • Prepared all NIS sequences from a technical and concept perspective for quick iteration by the Senior Layout Artist

    • Utilized my photographic background for shot blockouts and concepts

  • Owned Sim Pod achievement data and menu assets.

  • Greyblock, engagment layout, scripting of a key mission.

  • Flow diagrams and wireframes for critical path UI requirements as well as individual screen layouts.

    • I took this on to help the UI/UX Principle Designer with the complex nature of MechWarrior as an IP

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