
ROLE: Studio Design Director
Project:
MechWarrior 5: Clans
Release date:
December 2024
Studio:
Piranha Games Inc.
Platform(s):
PC, XBox Series X, PS5
For this project, I provided oversight of the design teams including game design, technical design, level design, narrative design and UI/UX design.
Key Responsibilities:
Owner of design for core gameplay
Combat systems
Enemy AI Behaviors
Friendly AI Behaviors
Scan mode
Sim Pod
MechLab
HUD
Managed and tracked front-end UI flows and layouts for MechWarrior, ensuring clarity and usability.
Collaborated with the UI/UX team to navigate complex design challenges, optimizing player experience.
Developed methodologies to improve onboarding, making the experience more intuitive and enjoyable for new players.
Managed and tracked in-game HUD layouts and player feedback to enhance user experience.
Simplified historical information overflow in the HUD, reducing clutter and improving clarity.
Adopted a military approach for enemy indicators, minimizing visual noise during combat.
Implemented distance-based scaling for iconography in diegetic elements to improve visual clarity.
Manage and track level design scheduling
Supervised a team of game level designers, ensuring balanced workloads and realistic deadlines to foster creativity and deliver high-quality outcomes.
Work with narrative to ensure two way communications between level/gameplay designs
Facilitated regular meetings and discussions to translate narrative vision into actionable design elements, ensuring consistency in storytelling throughout the game.
Worked closely with narrative designers to ensure that plot points, character arcs, and environmental storytelling were effectively integrated into the level design.
Monitored and maintained communication across all disciplines to ensure alignment and smooth collaboration.
Managed and tracked concerns, ensuring timely resolution and prioritization.
Oversaw backlog management to keep tasks organized and ensure progress across teams.
Monitored player discussions on the studio's public Discord server to gauge player expectations and excitement.
Analyzed feedback to identify trends and areas of interest or concern.
Provided insights to the team to inform decision-making and align development with player sentiment.
Individual Contributions:
Blocked out and scripted all NIS sequences (UE5 Sequencer).
Prepared all NIS sequences from a technical and concept perspective for quick iteration by the Senior Layout Artist
Utilized my photographic background for shot blockouts and concepts
Owned Sim Pod achievement data and menu assets.
Greyblock, engagment layout, scripting of a key mission.
Flow diagrams and wireframes for critical path UI requirements as well as individual screen layouts.
I took this on to help the UI/UX Principle Designer with the complex nature of MechWarrior as an IP



