A 26-year game industry veteran spanning indie to AAA project scopes and 18+ shipped titles across multiple platforms.

  • Systemic designer

  • Process creator and follower

  • Visual documenter

  • Player-first design approach

  • Team builder/Hiring manager

  • Project management

  • Top level feature owner

Skillsets

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    • Ability to guide the creative direction of the game’s core gameplay and user experience (UX).

    • Full ownership of major design pillars and key features, ensuring they align with the game's vision, player experience, and overall strategic goals.

    • Ensure cohesion across all design elements and features.

    • Lead long-term design strategy while balancing creative innovation with functional objectives.

    • Open communicator with producers, developers, artists, and other stakeholders to ensure design vision is translated correctly into the final product.

    • Oversee the adoption and refinement of design processes that best serve the project.

    • Align design vision and team development with the studio’s long-term goals, ensuring sustained growth, innovation, and project success.

    • Expert in Agile and Waterfall methodologies, including time-boxing, sprint planning, and milestone tracking to ensure timely delivery of key features.

    • Adept in organizing and prioritizing tasks, managing backlogs, and maintaining clear roadmaps to keep projects on track.

    • Proactively identify potential risks in the development pipeline, addressing challenges such as scope creep, resource limitations, and unexpected technical constraints.

      • Develop mitigation strategies to keep projects on track and aligned with goals.

    • Documenting and charting timelines in a visual and clear manner that facilitates the needs of all disciplines.

    • Efficiently assign resources with a forward-thinking approach, ensuring optimal team utilization while planning for future needs and next steps.

    • Encourage creative experimentation while maintaining a thorough understanding tight timelines, ensuring feasible and impactful game design.

    • Experience with managing large design teams with a high number of direct reports.

    • Providing constructive feedback and setting actionable goals for professional development and growth.

    • Adaptable leadership approach to meet the unique needs and strengths of each team member, fostering individual growth and success.

    • Skilled in summarizing and validating recommendations for designer promotions, ensuring alignment with performance, potential, and organizational needs.

    • Management approach that respects and treats team members as professionals, recognizing their expertise and the value they bring to the team.

    • Ensure team members work cohesively across functions, fostering open communication and regular updates to keep peers informed and aligned.

    • Executes well-structured performance reviews and acknowledges high performers, boosts morale, and reinforces positive behaviors that contribute to team success.

      • Consistent performance tracking identifying gaps in skills or knowledge, allowing for targeted mentorship and training.

    • Foundational support and guidance to entry level designers, helping them develop core skills, understand design principles, and navigate early career challenges.

    • Offer strategic feedback to senior designers, enhancing their ability to lead projects, refine design solutions, and elevate the overall quality of their work.

    • Work with lead designers to refine leadership capabilities, improve cross-team communication, and foster innovative thinking while ensuring design consistency and vision alignment.

    • Adaptive mentoring approach to each designer’s experience level, focusing on their individual growth areas while promoting a collaborative learning environment.

  • Expert:

    • Adobe Creative Suite

      • Photoshop

      • Illustrator

      • Premiere

      • After Effects

      • Audition

    • Microsoft Office

      • Word

      • Excel

      • Power Point

      • Visio

    • Project Tools

      • Perforce

      • JIRA/Confluence

    Intermediate:

    • Autodesk 3DS Max/Maya

    • CryEngine

    • Unreal Engine 5+